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Front mission 2 vs 3
Front mission 2 vs 3













FRONT MISSION 2 VS 3 FULL

However, don't underestimate the power of a pilot, sometimes their low-damage attack can result in an ejection of your own! If you do eject an enemy pilot, it's usually best to concentrate the full team's attack on that lone pilot. Always try to approach the space next to the pilot, he's not going to hurt you much. With Melee weapons you usually have a 50/50 chance of making contact with the pilot. Shotguns, machineguns, and flame-throwers are a much better choice. Long range weapons, such as missiles and sniper rifles, rarely hit the target -except in the last few stages, you will notice that the AI can hit your "naked" pilots with missiles as if they had fluorescent targets painted on them. When you successfully eject an enemy Pilot from his or her Wanzer or if it's a foot soldier that you are battling, your choice of weapon is crucial. Enemy Wanzers are no exception as long as they are empty. Just step up to the space adjacent to the empty Wanzer you would like to enter and choose the eject option, then highlight that Wanzer and, your in! You will hop from one to the other saving a vital turn.īefore you confirm your choice you can set your character's AP as you would in the beginning of the stage. You should get into a Wanzer on the very next turn after being uncontrollably or purposely ejected.īut did you know that you could eject from one Wanzer into another in one turn? It's true. Certain weapons are more effective at killing a "naked" pilot, but we'll go further into that in the next tip. When out of the Wanzer, you're extremely vulnerable to enemy fire. Many a battle have been won from abandoning a Wanzer that's taken a serious flogging, and jumping into a lesser damaged Wanzer. The Eject option is such a badass feature! There are a lot of good reasons to Eject, but the most significant one being high Wanzer body damage.













Front mission 2 vs 3